题目:网络五子棋的设计与实现摘要五子棋起源于中国,是我国古代黑白棋种之一,据考究,五子棋的出现时间早于围棋,是一种上手简单但却内藏玄机的游戏。五子棋不但能够锻炼人的思维能力,和逻辑能力,而且我们通过下棋能领悟人生哲理。五子棋文化渊源流长,博大精深,经过几千年的传播,结合中西方文化,不仅活跃在国际比赛,更是各个年龄段都喜欢的大众游戏。随着互联网的发展,方便,快捷已经成为了时代的主题,传统五子棋方式已经不能满足广大用户的需求,网络五子棋应运而生。本设计的实现采用B-S结构,以Spring-SpringMVC-MyBatis框架为主体,结合Websocket技术,实现了人机对战,网络双人对战两种游戏模式,人机对战侧重于AI算法,而双人对战侧重于网络通信。关键词:五子棋;SSM;WebsocketAbstractGoBangoriginatedinChinaandisoneoftheancientblackandwhitechessspeciesinChina.Accordingtothestudy,theappearanceofGoBangisearlierthanGo,whichisasimplebuthiddengame.GoBangcannotonlytrainpeople'sthinkingability,butalsologicalability,andwecanunderstandlifephilosophybyplayingchess.ThecultureofGoBanghasalonghistoryandisprofoundandprofound.Afterthousandsofyearsofcommunication,combinedwithChineseandWesternculture,itisnotonlyactiveininternationalcompetitions,butalsopopulargamesofallages.WiththedevelopmentoftheInternet,convenienceandspeedhavebecomethethemeofthetimes.ThetraditionalGoBangmethodcannolongermeettheneedsofthemajorityofusers,andthenetworkGoBangcameintobeing.TheimplementationofthisdesignadoptstheB-Sstructure,withtheSpring-SpringMVC-MyBatisframeworkasthemainbody,combinedwithWebsockettechnology,realizesthehuman-machinebattle,thenetworkdouble-playgamemode,theman-machinebattlefocusesontheAIalgorithm,andthedouble-playerfocusesonnetworkcommunication.Keywords:GoBang;SSM;Websocket目录第一章绪论................................................1第二章开发工具、环境及技术支持............................22.1涉及到的关键技术...............................................22.1.1jsp........................................................22.1.3WebSocket..................................................42.1.4javascript...........................